
The first is completion inadvertently leave some junk in the level, and you lose out there. To explain that, we’ve got to go back and take a closer look at the level progression.Īt the end of each level, you’re graded on two metrics. It is the feeling that it evokes: the sense of mastery. No, what really kept me going is something harder to understand without playing the game yourself. Indeed, that was what drew me in, but it’s not what kept me playing. You can probably determine yourself if you like how Dustforce looks and sounds just by watching a video on Youtube. There’s not one dissonant note to be found in the symphony of elements here - especially not in the immaculate soundtrack.īut, well, that’s enough hyperbole about the aesthetics. But how did they pull this off? By all rights, the game should be incredibly goofy - you’re a ninja janitor, for goodness sake! A man with a large nose and a broken overall strap sliding down slopes and performing aerial acrobatics! It should feel stupid, but it is pulled off such that it never does. Each level is just gorgeous - I mean, look at that screenshot! Those platforms, those mountains in the background, that gradient, hinting at a sunset it makes for a pretty scene. Other games may be cooler, or more realistic, sure, but this one has an amazing style.


These gymnastics are accompanied by some of the most best animations and environments I have ever seen. At the end of each level, there’s always a leaf bundle or some irritated creature to sweep into submission once you relieve it of its burden, you’ve finished the level. Clean enough stuff, and you get a super attack that clears everything in a large area. Press up when you’re clinging to a wall, and you run up the wall. Hit some floating rubbish, and you get an extra jump or dash. You’ve got your typical double-jump and dash, and two variants of an attack. The controls and rules to navigate these obstacles are simple enough. Getting onto those surfaces is the hard part, as you’ll soon encounter spiky rocks, angry bears, and precarious ledges. Doing that is as easy as touching the surfaces on which they rest do so, and your little janitor-avatar will automatically start moving his (or her) broom. You’ll sweep up leaves from the forest floor, and pick up trash from the streets of the city.


Each level has you cleaning up a different location, be it a forest valley, a large cave, or a spooky mansion.
Dustforce dx soundtrack simulator#
So, put on your brooms and overalls, and let’s go clean some stuff.ĭustforce is your typical ninja-janitor simulator ultra-hard platformer, in the same vein as Super Meat Boy. It’s more than just the aesthetics it’s the feeling it evokes, the emotions it carries. Plus, I wanted to do some more analysis of why this is my second-favorite game of all time. My previous review… well, after reading it today, I decided didn’t quite do it justice. It’s just as well, though, since it gives me a convenient time to re-review Dustforce. I’m still undecided on whether that’s a great thing or not - after all, I do want to see Hitbox Team finish Spire. Imagine my surprise when I started up the game and it changed on me, adding levels, new tutorials, and a new overworld layout.
Dustforce dx soundtrack update#
I actually had no idea that an update for Dustforce was coming out when I started playing the game again a few weeks ago.
